I would have hoped to at least see a section about how this compares to Urbit.
Am I too cynical or does this whole endeavour feel like a solution in search of a problem? Are EVE players particularly concerned with monetary policy? (They are aren't they?)
There are a great many reasons the game is referred to as "Spreadsheets in Space", and decisions from the developers related to the ingame inflationary and deflationary mechanisms have had sea-change effects on its day-to-day gameplay meta over the years.
TBH most of the above is true for most any MMO where the scale of player activity can directly affect the game economy, EVE is just the most famous example.
There is also concern in Eve about fraud and cheating, and not just between players. Individual devs have put their fingers on the scale before and something like a blockchain could make it visible.
I'd like to know how this isn't just using the EVM as a super slow database. I don't believe for a second that the EVM is spitting out frames of DOOM.
I was imagining a Minecraft-like game where the world state and client code are "on-chain", un-owned yet evolving. 2B2T comes to mind.
TFA sees fit to dispense with the hyphen and just uses "onchain", presumably because it's just so normal and accepted.
Less hype, more hyphen.
I legit thought that this was about setting up an environment. However this is regarding blockchain , I think it feels something along the lines of https://fleek.xyz/
Besides feeling like every blockchain article is word salad, I tried pretty hard how they provide any integrity guarantees but couldn't find anything. The core problems with decentralized computing are privacy and integrity, i.e. I don't typically want someone knowing what I compute, and I don't want them to be able to muck with my results. AFAIK you need hardware support for this (a la SGX or TrustZone) but I couldn't find any reference to this stuff.