« BackXogot – Godot for iPadxogot.comSubmitted by codetrotter 8 months ago
  • terhechte 8 months ago

    I've been wanting to learn Godot for some time now. Being able to develop on the iPad is supercool (for side-project game devs). In addition, you can also now run Godot on the Meta Quest (https://www.meta.com/en-gb/experiences/godot-game-engine/771...). Also, as Xogot runs on iPad and VisionOS can run iPad apps, it might even run there (haven't checked). That's a lot of fun platforms for playing around with it.

    • mcraiha 8 months ago

      This is a project of Miguel de Icaza https://en.wikipedia.org/wiki/Miguel_de_Icaza

      • somat 8 months ago

        I am a bit surprised Apple allows it.

        I am not really familiar with the apple ecosystem, but my understanding is that they frown on open execution environments, that is emulators, virtual machines, interpreters etc. and a system that lets anyone develop and load games sounds like just that.

        • sharkjacobs 8 months ago

          I’ve been following the development of this via Miguel’s blog and mastodon, and as someone who is really interested in iPad development and app design I really want to try it out but I just don’t have time for another hobby.

          I’m signing up and gonna try it out, but I feel like I’ll need to put more than an afternoon of dabbling to get anywhere interesting.

          • rcarmo 8 months ago

            This is very impressive, and runs well even on an iPad mini 5.

            • Funes- 8 months ago

              I wonder if Redot [1] is going to fork this project, as well.

              [1]: https://github.com/Redot-Engine.

              • wejick 8 months ago

                Impressive, happy to see another touch from Miguel.

                • honestAbe22 8 months ago

                  [dead]

                  • blackeyeblitzar 8 months ago

                    [flagged]