This is a project of Miguel de Icaza https://en.wikipedia.org/wiki/Miguel_de_Icaza
Yep, he switched focus after how everything went with Xamarin post acquisition, seems pretty much done with anything .NET.
He worked on Mono for nearly two decades, and contributed significantly to the platform. He may have stopped working on it because the platform is quite mature (and Open Source) and his continued work would have limited impact.
Here a couple of examples,
https://visualstudiomagazine.com/Articles/2022/06/16/csharp-...
Or its beloved Xamarin,
" Rewrites never go as planned.
Xamarin.Forms turning into Maui was supposed to be a quick change, fueled by hopium so strong it defied gravity.
Instead, at best, it set it back 2-3 years."
https://x.com/migueldeicaza/status/1610665502598127616
You will find other juicy remarks, after the deadline to not speak about the acquisition expired.
Never attribute to respect or sincerity that which can be adequately explained by contractual terms.
I've been wanting to learn Godot for some time now. Being able to develop on the iPad is supercool (for side-project game devs). In addition, you can also now run Godot on the Meta Quest (https://www.meta.com/en-gb/experiences/godot-game-engine/771...). Also, as Xogot runs on iPad and VisionOS can run iPad apps, it might even run there (haven't checked). That's a lot of fun platforms for playing around with it.
I am a bit surprised Apple allows it.
I am not really familiar with the apple ecosystem, but my understanding is that they frown on open execution environments, that is emulators, virtual machines, interpreters etc. and a system that lets anyone develop and load games sounds like just that.
Programming languages (IDEs) were always allowed as long as the code couldn't be downloaded from the internet. Local or cloud load/save is OK. An user copying it manually using a clipboard from a web page is OK as that's user doing. But direct downloading was a no-no. This was explained as to prevent any application from becoming AppStore-like.
There are some tricks, like using curl | sh approach by the user for UNIX-like environments, or similar things for Python IDEs. But again it is something that the user have to do and learn about it from an outside source.
I wonder if Apple will allow code downloading in the EU, now that they have to allow alternate app stores anyway.
they have emulators in the app store now!
I’ve been following the development of this via Miguel’s blog and mastodon, and as someone who is really interested in iPad development and app design I really want to try it out but I just don’t have time for another hobby.
I’m signing up and gonna try it out, but I feel like I’ll need to put more than an afternoon of dabbling to get anywhere interesting.
This is very impressive, and runs well even on an iPad mini 5.
Impressive, happy to see another touch from Miguel.