The other issue is that the arabic font is not rendering correctly in the vector version. It's rendering left to right (instead of right to left) with characters broken up instead of linked.
The whole point of vector tiles is that the rendering is local and controlled by a style configuration (except for the tile schema) that can be changed. So the brokenness you are seeing is either in the style or the library that is rendering the contents locally.
it looks like the selected font doesn't support arabic text, producing the disconnected characters.
Indeed, but that is probably not going to help end users of apps.
Well nobody claimed things are going to get simpler.
It is difficult to beat raster tiles in that respect. vector tiles split up responsibility for what you get visually over multiple moving pieces with different provenance and operators.
> It is difficult to beat raster tiles in that respect.
Intuitively, why can't the local vector rasterizer do whatever the server-side tile rasterizer does, especially if both are fully custom?
Partially because they're completely different stacks -- the client side is WebGL + Javascript, and the server side is whatever they've been doing for 15 years.
They're probably missing a raqm/freebidi or something in the stack on the client side.
It's been fascinating to watch the open source community build out vector map tile capabilities. I was doing some web GIS work back in roughly 2018, and Google/Apple's streaming vector maps performed like magic and something we would have loved to use if we could afford it. Shortly thereafter the core tech was available in open source, and then there were even free hosted solutions. Now our leaflet maps have great vector layers for free. Thanks open source!
Does this reduce the operating costs of hosting OSM-based maps, since presumably they require less CPU spent on rendering and vectors consume less storage/bandwidth?
Yes and No.
No because the official OSM tile layer is heavily subsidized by Fastly (€720k last I checked) and rendering by AWS (€40k)
Yes because technically it would use fewer resources thus easier on AWS+Fastly and also easier to self-host
In last risk assessment I read closely(1) OSM noted "If we lost [Fastly] sponsorship, we would likely cut off all third-party access to the standard tile layer and run a small number of Varnish servers."
As I understand it, primary drivers for vectors was not cost more improving internationalization, generally enabling client-side rendering decisions, and driving a modern toolchain that would net multiple follow-on benefits
I'm a bit behind, there is more recent info available at (2)
1.https://operations.osmfoundation.org/2024/01/25/owg_budget.o... 2. https://osmfoundation.org/wiki/Finances
I wonder if it would be feasible to distribute tile data in a DHT. There is a single source of truth that could seed the DHT and users would share the load of serving the data. It'd have to be opt-in on individual nav devices for privacy and battery reasons, but anyone running their own OSM proxy would have an incentive participate.
No, because you've been able to self host (or have somebody host them for you) vector tiles for a long time with very little effort, and yes that will somewhat offload processing to clients, and, more importantly allow many styling decisions to be made by the client (but not all).
Static or infrequently updated vector tiles can be generated from OSM data by a number of tools, but those most popular right now are https://github.com/systemed/tilemaker and https://github.com/onthegomap/planetiler
The actual -new- thing is that the work Paul has done for the OSMF allows on the fly (aka in minutes) updates of the vector tiles. This is important for OSM contributors as a feedback mechanism and the main reason the OSMF operates the current raster tile service.
What is currently a bit out in the open is which usage restrictions will apply to to using the vector tile service as, just as with the raster tile service, the intent is not to compete with or replace third party services and a vector tile service could potentially do that.
Yes, vector tiles are much easier to self host.
You have for example https://protomaps.com/ or https://openmaptiles.org/ or https://versatiles.org/ (random order).
openfreemap.org creator here. Yes, with vector tiles you are basically hosting static files, the server has nothing to do, except HTTPS encryption. Even gzipping is already done in the tiles.
For vector tiles osm.org this is not the case. They should be generated on the fly from the database to show mappers the current state of the map with minimal delay. Yes, the resulting results can be cached like static files, but much more work is done on the server.
You can learn more about this in the blog of the developer who develops this tile server: https://www.openstreetmap.org/user/pnorman/diary/403600
p.s. current link to the demo page: https://pnorman.github.io/tilekiln-shortbread-demo
OP asked "Does this reduce the operating costs of hosting OSM-based maps".
openstreetmap.org has a very complex setup for real-time updates, but in general, hosting OSM-based maps is much cheaper with vector tiles.
Does anyone know if vector tiles could carry adequate data to facilitate reverse geocoding (address lookup)? E.g. the polygon of a building containing its street address in its metadata. I’m surprised I haven’t seen that before, as reverse geocoding services can get expensive, though I wonder if it’s because I’ve misunderstood how vector tiles actually work.
Possibly, but why would you want to do this client side? This seems like the type of operation that makes much more sense in "OSM space", not vector graphics space.
Yes, they could. You can attach whatever metadata you want to a vector tile feature.
> Imagery should appear much sharper and switching the language of the labels should become possible.
I expect that to work sub-optimally. Label dimensions are far from guaranteed to stay the same if you change language, and label dimensions interact with map layout, even influencing what to show.
If your labels grow larger, they may end up covering too much of the map or even overlapping. If they grow smaller, users may wonder why a city that was omitted before because of space constraints doesn’t show in the empty space created.
The starting case is anyway automatic positioning of the labels.
Even on the raster tiles that have been in use for years.
Why would you expect the layout algorithm to be significantly different?
It's not that the layout algorithm is different, it's that the algorithm tries to optimize the positions of text labels to get an aesthetically pleasing spacing, while preventing them from overlapping each other.
If you keep the label positions the same, but translate the text, then the layout will have been computed with the wrong bounding boxes, and you will tend to get wrong spacing and unintended overlaps.
I hate it when city and street names disappear on Google Maps as you zoom in and out. Sometimes a street or business name only appears at one particular zoom level and not higher or lower. Just show the name of every street damnit. I don't care about crowding. Standing at an intersection staring at an unlabelled map is a useless map.
> Just show the name of every street damnit
I don't know about every street. But if you zoom in all of the way then yes, every street more than slightly in the viewport should be labeled. I have the same problems with all sorts of things like lakes where you need to find the magic zoom level and map position that reveals the name.
Some things are understandably harder, I don't necessarily need the Country, Province and City in every view of the map. But streets and lakes tend to not have much stuff inside of them so it seems obvious that when zoomed far in they should appear.
Younger generations are much less likely to navigate by comparing a map to the street names at an intersection. Instead, people navigate by searching for a particular destination and then following the line that the router generates.
When Google Maps is a one-size-fits-all product, you can't blame them for choosing an approach like this. Fortunately, the OSM ecosystem lets you choose (or develop for yourself) whatever approach you prefer.
That method just doesn't work in Manhattan, where due to buildings, you're lucky if your GPS is working, much less the compass to tell you which direction to face.
The vast majority of Google Maps users are capable of using A-GPS data, they are not reliant on a clear GPS satellite signal alone. And Google’s A-GPS data for Manhattan is extremely detailed. Again, this makes sense for a one-size-fits-all product like Google Maps.
On a couple recent trips I ran into this when trying to figure out what river I was near / crossing. Multiple times I basically said "lemme get a better tool for this" and flipped to OsmAnd. Google Maps just basically/barely showed there was a channel of water and didn't show the name.
Also not to mention while navigating Google Maps stupidly hides all the business names en route. I want to see every single business along my route, damnit, so that I know where I could possibly go to eat or stop for a rest along the way.
The Google Assistant is also the most useless piece of crap ever. "OK Google show me all the businesses on the map" doesn't work, and neither does "OK Google zoom in" for that matter. Most useless UX ever.
And zoom the label font size with the map size. I'm an old guy and cannot read the text on the map. Try to zoom in... the map zooms but the text stays the same size. Maddening.
I don't recall offhand whether it's Apple or Google maps that do this. Maybe both.
> Just show the name of every street damnit.
But why? Google Maps is not a navigation aid. Its purpose is not to help you know the name of the street you are in. It's a tool for paying customers to steer you towards their shops. If all you need to do is follow a path towards a certain shop, they don't need to show you the names of the streets.
Google doesn't really optimize to show you ads. They're a monopoly and the voting shares are owned by Larry/Sergey; they have no intrinsic motivation to care about anything. If you want to be optimization-brained (don't, it's bad for you) they optimize for metrics that individual people make up and use to get promoted.
They monetize the map other ways, like with the expensive API fees, but I wonder if they really care about it. Whenever I look at it for a few seconds I see something obviously sloppy, like misspelled POI names or people adding fake businesses at their apartment.
Google Maps is a navigation aid that's also used to sell ads.
People don't open the app to look at the ads. They open it to navigate, and if it can't be used for that purpose they won't open it at all. It is infuriating to me when a Wendy's ad is given more visual importance in color and size on the app than the actual place I want to find. But it doesn't seem to bother a lot of other people. Somewhere further in the direction of more advertisements is a point where a significant number of normal people will stop using Maps as a navigation tool, and somewhere further still is a point where more advertisements will become less profitable and will be rejected by even the developers. But we're nowhere near that point yet.
Until then, I'll keep using a combination of Garmin Explore, OsmAnd, and Maps depending on how much I care about topo data, traffic status, reviews, search results, and ads. I'm setting up an Owntracks so I can replace the Timeline data that they're removing customer access to, and contributing to OpenStreetMap, but still using Maps.
Also see: OpenFreeMap — free OpenStreetMap vector tile hosting
Wow, this looks incredibly polished!
Is this based on the same vector tech stack at all, or is it a completely parallel development?
(Low effort comment) I wonder if this means OSMAnd and OrganicMaps will now finally team up to deliver the ultimate FOSS Map app
Both apps mainly use downloaded/"offline" preprocessed map data in their own formats.
MVT format vector tiles are not remotely suitable for navigation or search (not ruling out that something could be hobbled together, but it would be a bit of a stretch).
At the very least I hope it means they can share map tiles between them so I don't have to use gigabytes of space on the same map
There is Organic Maps already.
And it works really well. The smooth zoom in is amazing.
How so?
The fantastic offline routing and metrics of OSMAnd placed into a lightweight and snappy OrganicMaps interface would be a huge win for me.
This is a very welcome new development! I look forward to even better looking maps.
I'm just a bit puzzled by the "my workstation" section :-). There doesn't seem to be any relation to the rest of the article, not even high system requirements to do the things discussed after that.
This will be great for custom maps.
I am on QGIS 3.30 and many of the street labels at 1:31860 scale show up in red and are not aligned correctly.
Exciting update! How does the new vector tile system handle performance on low-end devices with large datasets?
... it doesn't?
One of the downsides of MVTs and the typical max zoom level of 14 is that that they do require more local resources than simply rendering a 256x256 bitmap.
For OSM the question is naturally would a complete migration (aka turning off raster tile support) exclude any noticeable number of people from contributing.
But right now that decision is still a long way off, the vector tile service hasn't even been integrated in osm.org yet.
Is there a tool to capture vector tiles to raster files? Some tools like Apple's MapKit don't support vector tiles yet, and it could be interesting to use one single map base and be able to just generate the raster, instead of having a specific raster server
Something like https://github.com/maptiler/tileserver-gl can serve raster tiles from a vector tile dataset
Apple’s MapKit most definitely supports vector tiles, because you are given a CGContext to draw with. You just have to implement the MVT spec (it’s small)
The idea is to use "MapKit" for maps, not to override it and draw everything yourself... The fact that it's possible doesn't mean it's a good idea.
It is however possible to use Maplibre, Mapbox or some other libraries which I think do support vector tiles.
I am absolutely amazed that Apple don't support this yet. I had thought mapping was a competitive advantage for them...
is there already a live version of this? Because for me, there doesn't seem to be an option for activating vector tiles on https://www.openstreetmap.org/
thank you very much; on the link provided, I found this demo: https://pnorman.github.io/tilekiln-shortbread-demo
> Imagery should appear much sharper and switching the language of the labels should become possible.
So, every eg. city-shape-vector (well.. polygon) will cary the metadata/text of the name of that city in every defined language?
Large cities already contain the name in many languages. See Paris for example: https://www.openstreetmap.org/relation/71525
The usefulness of being able to switch the language depends on the availability of translations of course. It might give editors an incentive to add more translations for place names.
Just to nip this in the bud, OpenStreetMap in general doesn't contain "translations" it contains the exonyms that are commonly in use for geographic objects. Most of the time things only have a name in the local language so there will be no value for other languages in the OSM data. Transliterations are a bit of a grey area in this context, but are definitely more useful than actual translations which tend to be garbage.
Further point: the data available in the vector tiles is defined by the vector tile schema and by far doesn't contain "everything".
If there's a Wikidata QID associated with it then one can also use that to look up names in other languages
The tiles aren't necessarily a 1:1 translation of the data.
The official tiles will probably be close though.
No but you could fetch tiles with only the text you need to patch the tiles you already have.
One clear advantage of the new SVG format is, apparently, that Arabic script is now, finally!, rendered the way it was always intended—left-to-right with unconnected letters /s
I wish they were SVG, that would make rendering them less of a headache.
There is still no good library which takes in a MVT tile and spits out the appropriate PNG or JPEG for rendering in via a tile base mapping engine. There is still no good cross platform mapping engine that can render vector tiles in a way that is easy to consume. There are certainly engines on specific platforms, but unless we use something like Leaflet or OpenLayers it is hard to make it work with native APIs on, say Windows, MacOs, Linux, iOS or Android without needing to adding a whole browser engine on top of your app.
If I would like to print vector-tile based maps to pdfs for handout's or something, is there any CPU renderer, server- or client-side that could output SVGs instead of rasterizing on GPU to bitmap at some point?
I havent yet come across any renderer that would do this even partially, even before opening the whole can of worms that is text rendering.
Closest thing I'm aware of might be ArcGIS Maps for Adobe Creative Cloud but would need something that's more like a library and preferably FOSS.
There are plenty non-web vector map renderers, but they generally provide a full GUI widget, not a simple "extent -> png" function. I don't think creating that would be too much work, though: Just set one of those libraries to render to a texture.
Maplibre Native even seems to have a headless "render to PNG" backend: https://github.com/maplibre/maplibre-native/tree/main/platfo...
So while showcasing the brand-new vector tiles, they accidentally also showcased a pretty significant bug? Should have picked some city with non-latin script that's written left-to-right... er, maybe Athens?
Yeah, I’m curious if that problem is baked into the SVG, or if the renderer has a “don’t screw up Arabic” option that’s disabled by default. You’d think nobody would design software that way, but Photoshop has that option, and it really is turned off by default!
They are just Unicode strings in the vector tiles (which are their own format, nothing to do with SVG). It's this particular demo that is missing basic Arabic support.
string_value: "شارع المدينة القديمة"
I can't read Arabic, but I know if I see "ل ا" then it's broken — "ال" is correct: https://isthisarabic.com/Someone's already made an issue: https://github.com/pnorman/osmf-shortbread-todo/issues/9
Found via what seems to be the announcement of this demo/preview service: https://community.openstreetmap.org/t/vector-tiles-on-osmf-h...
Mapbox Vector Tiles are not SVG, its is similar to geoJSON but encoded in protobuf. The renderer is going to typically be WebGL based in the browser written in javascript.