• nicholasmoser an hour ago

    It's kind of crazy to see this project posted here on hackernews just now. I've been trying to compile an open source Delphi 7 project and have been having issues sourcing a dependency called OpenGLLib. Through my searches I actually bumped into the Castle Game Engine a bunch! Unfortunately it looks like the usage of opengl doesn't exactly line up.

    • 999900000999 31 minutes ago

      Love it, I'd prefer a more popular language, but this is really cool.

      Docs aren't great yet, but that's probably not a priority yet.

      • azakai 3 hours ago

        Very cool!

        The wasm file here could be optimized more. It looks like a 43 MB wasm is downloaded, and wasm-opt -O3 shrinks that to just 14 MB. It might also be faster that way (due to inlining and other optimizations). Startup will definitely be faster.

        • tomovo 5 hours ago

          Nice 90s vibe. Web target is cool. The invaders demo though... I have to say AD+W is not a good set of key bindings for that game.

          • spartanatreyu 4 hours ago

            WASD are the normal commands for movement in games.

            Pressing forwards to shoot feels wrong though.

            This feels like it would be better with double keybinds. Arrows + Space for non-gamers, WASD + space for gamers.

            Don't just change it to arrows though, that's going to be painful for laptop users who don't have those crappy half sized arrow keys (see macbook, framework, etc...).

            • lazycog512 4 hours ago

              WASD is more of a mouse+keyboard thing since in a standard desk layout you can't extend your arms nicely

              ZXCV(ASDF)+arrows I would say is more standard for non-mouse games with keyboard bindings, cave story and touhou both go this route.

              • vunderba 3 hours ago

                > WASD are the normal commands for movement in games

                Maybe for first-person shooters, but not for shmups, and definitely not for classic arcade style games.

                To your second point the reason it feels unnatural is because mapping movement + actions to a single hand is usually not a good idea if you have the opportunity to distribute them.

                • justmedep 2 hours ago

                  It’s also the default in Factorio

            • mathgladiator 5 hours ago

              Cool. I love to see progress for any new engine.

              • wizzwizz4 5 hours ago

                If you press Ctrl+Alt+Delete, it thinks you're still holding Ctrl+Alt afterwards, even if you're not. The same for Alt+Tab. The web exposes whether modifiers are pressed in the keydown event, but the game engine is trying to keep track of this information separately for some reason. (I'm not sure whether this is a Castle Game Engine, pas2js, or fpc library bug.)