I know we're just supposed to upvote here, but this is too amazing not to praise. Beautiful work.
Just so fascinating; and I find these kinds of scenes a little spooky.
This was… an A-ha moment (if you know what I mean).
I hate to "take you on", but I don't get it...
I think we all know what you mean :)
Yes, all of us born in the 80s or earlier …
I was dazzled with the drawing itself. Then by accident I discovered you can zoom in and out too. And on top of that - you can also rotate 360 degrees around the object.
Too far out of my field for me to understand how impressed I should be - but I am impressed.
Reminds me of the artwork in Borderlands: https://store.steampowered.com/app/729040/Borderlands_Game_o...
The soft colors reminded me more of Valkyria Chronicles: https://store.steampowered.com/app/790820/Valkyria_Chronicle...
This is super creative. For those who like to reduce their experiences of fun cool stuff, I’ll describe it: Implement a line drawing-on-2D algorithm that maintains geometry on a particular 2d view. Run each of your source images for a Gaussian splat through the line drawing tool. Use those 2d line images to make your splat.
Result: a 3d scene that can be posed and shows as a 2d line illustration.
I like a lot of things about this, but mostly I like the facility demonstrated here, and the experimentation. So many interesting things to do are in hobbyist reach right now, it’s kind of breathtaking.
3D guassian splatting might supplant polygonal 3D for many things. At least for 3D scanned scenes it might make sense. For synthetic scenes it might make sense as well. Very interesting technology! I do a lot with drone photogrammetry, I'm keeping an eye on this tech.
Yeah, I was thinking of applying this to drone photogrammetry also. Care to share a list of your core software tools?
I haven't done any myself yet, but I'm looking to do some ASAP... both drone and non-drone.
Sounds complicated, to be honest. Could this not be achieved easier via monocular depth estimation, for example?
Informative-Drawings already has monocular depth estimation built in--that's why its line results are so beautifully consistent. But without this extra step combining results from multiple camera positions, you get 2.5D geometry, not 3D.
Return of the Obra-Dinn sequel when?
Excellent. Reminds me of some non photorealistic renderings from the 00’s. Quake NPR with pencil rendering was cool.
Wow! :claps: :claps: :claps:
This looks so cool, and unlike anything I've ever seen before. Great work!
Amazing , great work !