• ximm 2 hours ago

    > Hundreds of thousands of cars physically move along roads and have to break, accelerate and change lanes in traffic to safely get to their destination. Future work: Other modes of transport (pedestrians, light & heavy rail, airports, etc.). Multi-modal pathfinding (combining walking, public transport, taxis and driving to reach destinations).

    So this is a US simulator.

    • buzzerbetrayed an hour ago

      Because cars?

    • egypturnash 6 hours ago

      Every city builder ignores something that most American planning ignores: mixed-use districts.

      The neighborhood bar. The grocery shop down by the corner. The bakery in a remodeled house. The multi-story apartment block with a couple restaurants on the ground floor. The plumbing business in an old warehouse completely surrounded by houses. The 150-year-old pastry shop that's been in its current location for fifty years and seen the neighborhood change around it. The run-down building whose owner has been letting it rot for four years and turns out to own about fifty properties in similar condition throughout the city. All of this is stuff I see around me in the Mid-City neighborhood of New Orleans. I see it even more so if I go down to the French Quarter, which is still shaped like an old European city with cars awkwardly driving through it. Half the buildings down there have people living in apartments atop ground-floor shops, with hidden courtyards instead of houses awkwardly dropped into the middle of vast road-facing yards. The cook at one of the Quarter cafes I'm a regular at lives in a place right across the street, above a magic shop and an art gallery and a bar. Things are dense and intertwingled and weird and exciting.

      None of that. Just, here's the residential zone, here's the commercial zone, here's the industrial zone. It was fine as an abstraction when Will Wright was trying to make something that'd work on a C64 but it all feels so absurd when I look at the actual world now that computers are powerful enough to run Sim City in a Mac emulator running in your browser with only a couple percent of your CPU time.

      The archetypical city builder has "people live in the suburbs and drive into the city to work and shop" baked so, so deep into its core.

      (Apparently Cities Skylines 2 actually implements this now that I go searching? Huh. City builder's really not a genre I play much and the continued persistence of this abstraction is one of the reasons I bounce off of it, it's impossible to make a place I feel like I'd want to live as a non-driver.)

      • db48x 4 hours ago

        You could play Workers and Resources: Soviet Republic, which has no zones at all. And apparently you start with apartment blocks, not single–family housing. And if you want sidewalks, you have to place them. All of them, individually. I haven’t played it (or CS2) yet, but I’ve been considering it.

        • jkhdigital 4 hours ago

          Japan’s fairly simple urban zoning scheme seems to work quite well. There’s essentially a sliding scale from light residential to heavy industrial, but “lighter” uses are always allowed in “heavier” zones.

          • gottorf 3 hours ago

            > but “lighter” uses are always allowed in “heavier” zones.

            As far as I know, this is true of the American zoning system, as well.

            • daemonologist 3 hours ago

              In the US you can usually build "lighter" within a category, up to a point, but not across categories (e.g. you could build a single family home in a high density residential zone, but not in a commercial zone).

              I'm not sure how that compares to Japan's system, but from GP's comment it sounds like you can cross categories there.

              • Aeolun 2 hours ago

                Japan’s system is more about what would disrupt QoL around it. If you want to open a small bakery in the middle of a residential neighborhood you can do so. Not really economically viable, but some people run these things out of just the front room of their house.

                • bestouff an hour ago

                  Why wouldn't it be economically viable ? It's been done like this for centuries in France.

                • joshvm 2 hours ago

                  It depends on your local law. Where I live, we have mixed use, office residential, general office and warehousing. All broadly allow home building of various types. Going the other way, the rules are quite detailed as to what sort of commercial operations you could start from a residential property in those zones, subject to superseding HoA restrictions.

                • db48x an hour ago

                  This is almost never true in practice in the US.

                  • BenFranklin100 3 hours ago

                    It’s not. US zoning often strictly regulates usage.

                • fstarship 6 hours ago

                  Cities skylines 2 implementation is still pretty lackluster in related aspects.

                  Lots of buildings have forced carparks.

                  People are content to walk absurd distances.

                  I almost preordered when I saw mixed use zoning.

                  • _aavaa_ 3 hours ago

                    Forced car parks for buildings is at least accurate for a North American context.

                  • zem 4 hours ago

                    mediaeval city builders (e.g. "kingdoms and castles") typically don't have zoning at all, though arguably they are more like "small town builders" in that you place individual buildings rather than areas.

                  • Seattle3503 3 hours ago

                    I used to contribute to the authors Patreon, and used to contribute PRs. But I stopped a while back as the author has abandoned the project. The last commit in git was five years ago. (Look at the subreddit if you don't think this has been abandoned)

                    • p_ing 6 hours ago

                      FWIW the subreddit for this game has posts of dogs humping. Development appears to be dead, unfortunately.

                      • totetsu 9 minutes ago

                        That's a very fine level of simulation.

                        • mdaniel 5 hours ago

                          https://github.com/citybound/citybound/forks is always something I go poking around in when the original developer moved on. Sometimes one can find bugfixes, other times someone that has picked up the mantle quietly

                          • elektor 5 hours ago

                            Yup, abandoned 5 years ago judging by the Github page.

                          • Guthur 16 minutes ago

                            Does it simulate the darker side of city life, corruption, crime, etc.

                            • focusgroup0 2 hours ago

                              Same guy behind jazz.tools

                              https://aeplay.org/

                              • khernandezrt 4 hours ago

                                Dead/dying project unfortunately. I wish I had extra money lying around. I’d love to see what something like this could turn out to be if only the person working on it had the funding.

                                • tennisflyi 3 hours ago

                                  This is DEAD. The dev also had a bad track record on Patreon

                                  • qwertytyyuu 6 hours ago

                                    I’m eagerly awaiting for rail