• breezykoi 10 hours ago

    You might also want to mention AMWA NMOS, which is increasingly used alongside SMPTE 2110 in setups like this. NMOS (Networked Media Open Specifications) defines open, vendor-neutral APIs for device discovery, registration, connection management, and control of IP media systems. In practice, it's what lets 2110 devices automatically find each other, advertise their streams, and be connected or reconfigured via software.

    The specs are fully open source and developed in the open, with reference implementations available on GitHub (https://github.com/AMWA-TV)

    The specs define REST API's, JSON schemas, certificate provisioning, and service discovery mechanisms (DNS-SD / mDNS), providing an open control framework for IP-based media systems.

    • lukeh 9 hours ago

      There’s also AES70, or OCA (https://news.ycombinator.com/item?id=46934318). More popular in audio than video, something of a competitor to NMOS (although there are parts of NMOS that were very much inspired by OCA). There are open source C++, Python, JavaScript and Swift implementations as well as some commercial ones.

    • lifis 6 hours ago

      Seems the classic legacy overengineered thing that costs 100x production costs because it's a niche system, is 10x more complex than needed for to unnecessary perfectionism and uses 10-100x more people than needed due to employment inerta.

      A more reasonable thing is to just use high quality cameras, connect to the venue fiber Internet connection, use normal networked transport like H.265 with MPEG-TS over RTP (sports fans certainly don't care about recompression quality loss...), do time sync by having A/V sync and good clocks on each device and aligning based on audio loud enough to be recorded by all devices, then mix, reencode and distribute on normal GPU-equipped datacenter servers using GPU acceleration

      • pjc50 5 hours ago

        The sort of systems which demand 100% reliability tend to be like that. "Disruption" in the middle of live sports broadcast is unpopular with customers.

        • jacquesm 6 hours ago

          Sounds like you've got it made then: produce the equivalent that fits in a minivan and laugh all the way to the bank.

          • TD-Linux 5 hours ago

            While I think you are oversimplifying the timing issue, you are not the first to think that about 2110.

            https://stop2110.org/

            • geerlingguy 3 hours ago

              The engineer on the truck seemed to have the most annoyance with the PTP aspect of 2110, but it seemed nobody questioned the move to 2110, and at least as far as broadcast equipment goes, they're all in on 2110. As a small(ish) YouTuber, NDI is more exciting to me, but I'm not mixing dozens or hundreds of sources for a real time production, and can just re-record if I get a sync issue over the network.

              Perfect is the enemy of the good, as always—reading through that site, it seems like no solution is perfect, and the main tradeoff from that authors perspective is bandwidth requirements for UHD.

              It looks like most places are only hitting 1080p still, however. And the truck I was looking at could do 1080, but runs the NHL games at 720p.

              • Sesse__ 2 hours ago

                > it seems like no solution is perfect, and the main tradeoff from that authors perspective is bandwidth requirements for UHD.

                The “no standalone switch can give enough bandwidth” issue has generally been solved since that page was written. You can buy 1U switches now off-the-shelf with 160x100G (breaking out from 32x800G). One of the main drivers of IP in this space is that you can just, like, get an Ethernet switch (and scale up in normal Ethernet ways) instead of having to buy super-expensive 12G-SDI routers that have hard upper limits on number of ins/outs.

                Of course, most random YouTubers are not going to need this. But they also are not in the market for broadcast trucks.

            • amluto 5 hours ago

              > do time sync by having A/V sync and good clocks on each device and aligning based on audio loud enough to be recorded by all devices

              Why do you need good clocks? For audio, even with simultaneously playing speakers, you only need to synchronize within a couple of ms unless you need coherence or are a serious audiophile. If if want to maintain sync for an hour I suppose you need decently good clock.

              But as long as you have any sort of wire, basically any protocol can synchronize well enough. Although synchronizing based on visual and audible sources is certainly an interesting idea. (Audio only is a completely nonstarter for a sporting event: the speed of sound is low and the venues are large. You could easily miss by hundreds of ms.)

              > then mix, reencode and distribute on normal GPU-equipped datacenter servers using GPU acceleration

              Really? Even ignoring latency, we’re talking quite a few Gbps sustained. A hiccup would suck, and if you’re not careful, you could easily spend multiple millions of dollars per day in egress and data handling fees if you use a big cloud. Just use a handful of on-site commodity machines.

              • pjc50 3 hours ago

                Frame sync. In order to reduce latency, these systems tend to be unbuffered, which means that the frames have to arrive at a very specific time, and you can't afford significant jitter or (worse) phase drift. If you have one source at 25.000FPS and one at 25.001FPS eventually you're going to be a frame out between them.

                • geerlingguy 3 hours ago

                  Surprisingly, the timing requirements for digital seem to be slightly lower than it was for analog, at least if I heard the engineer correctly on site. It was something like 1.5 microseconds in the old days, but can be like 10 microseconds now. I could be wrong there.

                  • jacquesm 6 minutes ago

                    No, you are right. And it is because digital has a much wider 'lock' range than analog. Analog only works 'in the moment' whereas digital can take the history of the signal so far into account and so not lose lock. If it gets too extreme it will still happen though so cumulative problems will still show up only much later.

            • acolumb 15 hours ago

              nice to see an article from my industry! st2110 is such a complex standard which a lot of the hardware mentioned has been molded to deal with.

              • hdgvhicv 9 hours ago

                Most 2110 kit relies on narrow timing. That means packets arriving and leaving in a window on the order of 10 microseconds. Doing that in software reliably for your typical 100gbit interface is challenging.

                • breezykoi 3 hours ago

                  Challenging but certainly doable with kernel bypass technologies and dedicated CPU cores.

                  • Sesse__ 2 hours ago

                    It generally also needs help from the NIC, to pace out the packets at the right timestamps. (Typically delivered as part of said bypass technologies.)

              • _joel 3 hours ago

                That rack cabling is a bit rough. Appreciate it's a live event (I've worked on them myself) but come on :)

                • master_crab 7 hours ago

                  It’s SMPTE. Not SMTPE

                  • geerlingguy 3 hours ago

                    Doh! Will fix on my article at least.

                  • RupertSalt 8 hours ago

                    Unfortunate typo in the headline, reproduced here and once in the article. This is not about email or spam.

                    • thanksgiving 11 hours ago

                      > like why they use bundles of analog copper wire for audio instead of digital fiber

                      Good article. Got me to read the article because I was curious why...

                      • jacquesm 7 hours ago

                        Neat post. I wonder what the drift is on those clocks.

                        • jauntywundrkind 15 hours ago

                          Fun to see.

                          PipeWire had some decent AES67 support for network audio. Some really fun interesting hardware already tested. Afaik no SMPTE 2110 (which is video) but I don't really know.

                          I know it's not the use case but I do wish compressed formats were more supported. Not really necessary for production, but these are sort of the only defacto broadly capable network protocols we have for AV, so it would expand the potential uses a lot IMO. There may be some very proprietary JPEG-XS compression, but generally the target seems to be uncompressed.

                          https://gitlab.freedesktop.org/pipewire/pipewire/-/wikis/AES...

                          • rezonant 14 hours ago

                            Actually SMPTE 2110 can host video (2110-20), audio (2110-30) and ancillary data (2110-40) essences, and each essence can be delivered independently of the others.

                            ST 2110-22 standardizes compressed video using JPEG XS. While there is a patent pool for XS, otherwise the format is standardized and open.

                            It would be nice to see an essence type defined for AVC, but the quality tradeoffs of AVC/HEVC are really not appropriate for the domain that ST 2110 is aiming for: which is the contribution side video network of a broadcast operation.

                            There are alternative "consumer grade" and "prosumer grade" IP video solutions out there.

                            There is Teleport which is growing up in the OBS space, but is quite capable (we've used it in production for quite awhile)

                            https://github.com/fzwoch/obs-teleport

                            And of course the underpinning of 2110 itself is RTP, which is a standard network protocol, which does have AVC defined as a payload type in RFC 6184

                            https://www.rfc-editor.org/rfc/rfc6184

                            Really it's a bit odd to wish that ST 2110 had compressed video when it's really just a specific profile of RTP with some broadcast specific bits on top while RTP itself does support lots of payloads.

                            ST 2110-10 which provides the timing just standardizes PTP and the meaning of the RTP timestamps (notably a specific epoch), but there's nothing stopping you from using PTP based timestamps for your RTP payloads otherwise.

                            ST 2110 is not a "plug and play" system by itself. There is a whole standard that adds in such capabilities which is the NMOS IS standards, but none of that is attempting to make "peer to peer" (so to speak) ST 2110 a thing, so actually using it for anything other than a broadcast system is far from trivial, and you'd be better off using something else. NMOS goal is to make auto configuration of ST2110 flows a thing, which they have broadly succeeded in doing.

                            • _kb 13 hours ago

                              ST 2110-22 is codec agnostic. It just standardises CBR compression, for which JPEG-XS is a good fit today.

                              For plug-and-play IPMX (https://ipmx.io/about/) is looking to be a pretty promising approach that combines ST 2110 with NMOS, auth, encryption and other useful features. It's targetted at the ProAV market but IMO should be mostly suitable for consumer use.

                              • rezonant 13 hours ago

                                Ooh, you're right, and it just adopts the IETF RTP payload types for that. Cool.

                                Also forgot about IPMX.

                            • breezykoi 10 hours ago

                              It's worth mentioning NDI (Network Device Interface) as well, which is widely used in the Pro-AV for transporting compressed video and audio over IP.

                              • jdboyd 2 hours ago

                                Just to add options, there is also the relatively new OpenMediaTransport ( https://www.openmediatransport.org/ ) that aims to be a licensing free, open alternative to NDI. At the moment, there are a number of programs supporting it, but sadly not many cameras, stand alone converters, nor audio gear. If line to see that change.

                                • Sesse__ 2 hours ago

                                  Generally NDI is not widely used in professional AV. There's a fair bit in prosumer, and a _little_ bit in the low end of pro. But the fact that it's a proprietary protocol (they can claim it's “open” all they want, but the SDK is closed source, there is no spec and they sue people who make open reimplementations), has poor image quality (it's roughly MPEG-2 intraframe, i.e., not very good), has poor latency and isn't very reliable makes it a no-go for most larger installations.

                                  • breezykoi 2 hours ago

                                    It is certainly not open and doesn't compare to ST2110. I was mentioning it for compressed video streaming.

                                    • jdboyd 2 hours ago

                                      I would argue that it is heavily used in professional AV, but not as much in high-end installations and usually not in broadcast setups.

                                • scoot 6 hours ago

                                  I'm amused but not entirely surprised to see that live video production hasn't meaningfully progressed since I was involved 30+ years ago.

                                  Yes, the technology has evolved – digital vs analog (partly – for example analog comms here because digital (optical) "isn't redundant" (lol, what?)); higher resolution; digital overlays and effects, etc. But the basic process of a bunch of humans winging it and yelling to each other hasn't changed at all.

                                  This is an industry ripe for massive disruption, and the first to do it will win big.