• satvikpendem 2 hours ago

    Zed also stopped GPUI (their GPU accelerated Rust UI framework) development for now, sadly.

    > Hey y'all, GPUI develoment is getting some major brakes put on it. We gotta focus on some business relevant work in 2026, and so I'm going to be pushing off anything that isn't directly related to Zed's use case from now on. However, Nate, former employee #1 at Zed, has started a little side repo that people can keep iterating on if they're interested: https://github.com/gpui-ce/gpui-ce. I'm also a maintainer on that one, and would like to try to help maintain it off of work hours. But I'm not sure how much I'll be able to commit to this

    https://discord.com/channels/869392257814519848/144044062864...

    • laweijfmvo 20 minutes ago

      > We gotta focus on some business relevant work in 2026

      Remember that post announcing the millions of VC capital they raised? This is the result

      • satvikpendem 6 minutes ago

        Without such venture capital, I doubt GPUI would have even existed. It costs money to develop open source sustainably.

        • koito17 2 minutes ago

          GPUI development predates Sequoia's funding by about two years.

      • atonse 22 minutes ago

        Does this mean they’re struggling financially?

        Yet more disruption caused by coding agents, I’m sure. We saw it quite visibly with Tailwind, now I can see if code editors are maybe struggling too, especially something like Zed which was probably still used mostly by early adopter type People, who have early adopted TUI coding agents instead.

        I only use cursor and zed to browse code now.

        • nu11ptr an hour ago

          While unfortunate, to me this just says any user requested features aren't going to get merged anytime soon. As is, it already runs on windows/linux/mac, and will need to do so maturely for Zed to function. Therefore, to me, this isn't that big of a deal, and when they need things like web support (on their roadmap), they will then add that.

          I'm curious... does anyone have any PRs or features that they feel need merging in order to use GPUI in their own projects? (other than web support)

          • satvikpendem 8 minutes ago

            I recently saw a PR where the author implemented shaders but it was closed by the maintainers as the feature wasn't needed by Zed the editor.

          • righthand 15 minutes ago

            Iced.rs is probably the better UI library anyways in the long run as it’s backed by a major hardware vendor.

            https://iced.rs

            • satvikpendem 10 minutes ago

              I'm partial to Dioxus with their native renderer coming up, it should work cross-platform on mobile, web, desktop like Flutter (except web is actually HTML and CSS, not canvas) rather than only desktop which is what most Rust GUI frameworks are targeting.

              https://github.com/DioxusLabs/blitz

          • the__alchemist 36 minutes ago

            I am confused by this without context. I have not heard of blade, but am aware that Zed built its own GUI library called GPUI. Having used Zed, this is a vote of confidence: The crate ecosystem is historically filled with libaries which try to be The future of X in rust but are disconnected from practical applications. GPUI by nature is not that; it's a UI lib built to a practical and non-trivial purpose. It sounds like Blade is a cross-API graphics engine, by one of the original gfx-HAL (former QGPU name) creators?

            I have not used GPUI beyond a simple test case, but had (prior to this news?) considered it for future projects. I am proficient with, and love EGUI and WGPU. (The latter for 3D). I have written a library (`graphics` crate) which integrates the two, and I use for my own scientific applications which have both 2D and 3D applications. Overall, I'm confused by this, as I was looking forward to using GPUI in future applications and comparing it to EGUI. I have asked online in several places for someone to compare who's used both, but I believe this to be a small pool.

            I was not sure of the integration between GPUI and WGPU, which can confirm EGUI and WGPU have great integration. But I only care about this because I do 3D stuff; if I were not, I would be using eframe instead of WGPU as the backend.

            Unrelated, off-topic, but I'm also not sure where to ask this: Am I missing something about Zed? I have tried and failed to get into it. I really want to like it because it's so fast [responsive], but it seems to lack basic IDE functionality in Python and Rust, like moving structs/functions, catching errors dynamically, introspection and refactoring in general etc. I thought I might be missing some config, but now lean that it's more of a project-oriented text editor than true IDE in the fashion of JetBrains. But I have been unable to get a confirmation, and people discuss it as if it's an IDE or JB alternative.

            • gigatexal 33 minutes ago

              I am one plugin away from moving to it directly instead of vscode. I really like it. It’s fast. It gets updates seemingly daily. I’ve never had it crash. It integrates LLMs well. It’s everything I wish vscode was if it were native.

              • the__alchemist 24 minutes ago

                I appreciate the info! Are you able to talk me through how to move a struct[class]?

                • gigatexal 15 minutes ago

                  I don't get the question. albeit in vim I use just the navigation things and selectors and s/../.. to replace stuff I am probably using something like 1% of it's power.

                  • the__alchemist 7 minutes ago

                    I'm asking how to move a function, or class to a different module (including its methods, imports throughout the project etc), as an example of IDE-101 stuff I can't figure out how to do in Zed, and makes me think Zed might [i]not[/i] be a replacement.

            • KingOfCoders 10 minutes ago

              Switched from Intellij (various) to Cursor because of AI integration, only using Claude Code CLI, switched to VS because Cursor became so annoying every release, pushing their agents down my throat, activating what I did deactivate every release, recently thought "Why do I even use that slow bloated thing of VS?" and switched to Zed. Very happy camper. So much faster. So much snappier. Would love Claude Code CLI integration but can live without it. Would pay for Zed as I did pay ~25y for Intellij.

              • ffreire 3 minutes ago

                Are you familiar with ACP[0]? Through that protocol you can run claude code within zed[1]. Or perhaps I'm not understanding what you mean by using CC integration.

                [0]: https://agentcommunicationprotocol.dev/introduction/welcome [1]: https://zed.dev/docs/ai/external-agents#claude-code

                • clickety_clack 5 minutes ago

                  Yep. Zed is the best. It’s in an optimum spot for me. It’s super snappy and has good implementation of vim keybindings for manual coding, and it has appropriate AI integration that does all the AI stuff I want without being in my face about how AI it all is.

                • piker 3 hours ago

                  Rust GUI is in a tough spot right now with critical dependencies under-staffed and lots of projects half implemented. I think the advent of LLMs has been timed perfectly to set the ecosystem back for a few more years. I wrote about it, and how it affected our development yesterday: https://tritium.legal/blog/desktop

                  • pjmlp 2 hours ago

                    Interesting read, however as someone from the same age group as Casey Muratori, this does not make much sense.

                    > The "immediate mode" GUI was conceived by Casey Muratori in a talk over 20 years ago.

                    Maybe he might have made it known to people not old enough to have lived through the old days, however this is how we used to program GUIs in 8 and 16 bit home computers, and has always been a thing in game consoles.

                    • JimDabell 21 minutes ago

                      I think this is the source of the confusion:

                      > To describe it, I coined the term “Single-path Immediate Mode Graphical User Interface,” borrowing the “immediate mode” term from graphics programming to illustrate the difference in API design from traditional GUI toolkits.

                      https://caseymuratori.com/blog_0001

                      Obviously it’s ludicrous to attribute “immediate mode” to him. As you say, it’s literally decades older than that. But it seems like he used immediate mode to build a GUI library and now everybody seems to think he invented immediate mode?

                      • kllrnohj 32 minutes ago

                        There's also good reasons that immediate mode GUIs are largely only ever used by games, they are absolutely terrible for regular UI needs. Since Rust gaming is still largely non-existent, it's hardly surprising that things like 'egui' are similarly struggling. That doesn't (or shouldn't) be any reflection on whether or not Rust GUIs as a whole are struggling.

                        Unless the Rust ecosystem made the easily predicted terrible choice of rallying behind immediate mode GUIs for generic UIs...

                        • Jtsummers an hour ago

                          It's like the common claim that data-oriented programming came out of game development. It's ahistorical, but a common belief. People can't see past their heroes (Casey Muratori, Jonathon Blow) or the past decade or two of work.

                          • moregrist 3 minutes ago

                            It clearly didn’t come out of game dev. Many people doing high performance work on either embedded or “big silicon” (amd64) in that era were fully aware of the importance of locality, branch prediction, etc

                            But game dev, in particular Mike Acton, did an amazing job of making it more broadly known. His CppCon talk from 2014 [0] is IMO one of the most digestible ways to start thinking about performance in high throughput systems.

                            In terms of heroes, I’d place Mike Acton, Fabian Giesen [1], and Bruce Dawson [2] at the top of the list. All solid performance-oriented people who’ve taken real time to explain how they think and how you can think that way as well.

                            I miss being able to listen in on gamedev Twitter circa 2013 before all hell broke loose.

                            [0] https://youtu.be/rX0ItVEVjHc?si=v8QJfAl9dPjeL6BI

                            [1] https://fgiesen.wordpress.com/

                            [2] https://randomascii.wordpress.com/

                            • dijit an hour ago

                              I partly agree, but I think you're overcorrecting. Game developers didn't invent data-oriented design or performance-first thinking. But there's a reason the loudest voices advocating for them in the 2020s come from games: we work in one of the few domains where you literally cannot ship if you ignore cache lines and data layout. Our users notice a 5ms frame hitch- While web developers can add another React wrapper and still ship.

                              Computing left game development behind. Whilst the rest of the industry built shared abstractions, we worked in isolation with closed tooling. We stayed close to the metal because there was nothing else.

                              When Casey and Jon advocate for these principles, they're reintroducing ideas the broader industry genuinely forgot, because for two decades those ideas weren't economically necessary elsewhere. We didn't preserve sacred knowledge. We just never had the luxury of forgetting performance mattered, whilst the rest of computing spent 20 years learning it didn't.

                              • Jtsummers 20 minutes ago

                                > I think you're overcorrecting.

                                I don't understand this part of your comment, it seems like you're replying to some other comment or something not in my comment. How am I overcorrecting? A statement of fact, that game developers didn't invent these things even though that's a common belief, is not an overcorrection. It's just a correction.

                            • piker 2 hours ago

                              I mean, fair enough, but [at least] wikipedia agrees with that take.

                              > Graphical user interfaces traditionally use retained mode-style API design,[2][5] but immediate mode GUIs instead use an immediate mode-style API design, in which user code directly specifies the GUI elements to draw in the user input loop. For example, rather than having a CreateButton() function that a user would call once to instantiate a button, an immediate-mode GUI API may have a DoButton() function which should be called whenever the button should be on screen.[6][5] The technique was developed by Casey Muratori in 2002.[6][5] Prominent implementations include Omar Cornut's Dear ImGui[7] in C++, Nic Barker's Clay[8][9] in C and Micha Mettke's Nuklear[10] in C.

                              https://en.wikipedia.org/wiki/Immediate_mode_(computer_graph...

                              [Edit: I'll add an update to the post to note that Casey Muratori simply “coined the term” but that it predates his video.]

                              • pjmlp 2 hours ago

                                Dig out any source code for Atari, Spectrum or Commodore 64 games, written in Assembly, or early PC games, for example.

                                And you will see which information is more accurate.

                                • piker 2 hours ago

                                  Yeah no doubt you're correct. I wasn't disagreeing - just establishing the reasonableness of my original statement. I must have read it in the Dear ImGui docs somewhere.

                                • vodou an hour ago

                                  I am pretty sure there are people here qualified enough to edit that Wikipedia page in a proper way.

                                  • arandomhuman 2 hours ago

                                    Wikipedia clearly has never been shown to have faults regarding accuracy.

                                    • tux3 2 hours ago

                                      {{cn}}

                                  • PKop an hour ago

                                    .

                                    • adastra22 an hour ago

                                      He definitely did not name it. IRIS GL was termed “immediate mode” back in the 80’s.

                                      • andypants 10 minutes ago

                                        He coined the term in the context of UI, by borrowing the existing term that was already used in graphics. Drawing that parallel was the point.

                                      • pjmlp an hour ago

                                        I won't be bothered to go hunting for digital copies of 1980's game development books, but I have my doubts on that.

                                    • jsheard 2 hours ago

                                      > Rust GUI is in a tough spot right now with critical dependencies under-staffed and lots of projects half implemented.

                                      Down the stack, low-level 3D acceleration is in a rough spot too unfortunately. The canonical Rust Vulkan wrapper (Ash) hasn't cut a release for nearly two years, and even git main is far behind the latest spec updates.

                                      • the__alchemist 16 minutes ago

                                        I am not convinced a thin FFI wrapper needs frequent updates, pending updates to the underlying API. What updates do you think it should have?

                                        • jsheard 13 minutes ago

                                          The underlying Vulkan API is updated constantly, the last spec update was about two weeks ago. Even if we only count the infrequent major milestone versions, Ash is still stuck at Vulkan 1.3, when Vulkan 1.4 launched in December of 2024.

                                          • the__alchemist 8 minutes ago

                                            Ah... that does make sense.

                                        • adastra22 an hour ago

                                          The canonical Vulkan wrapper is wgpu.

                                      • ndiddy an hour ago

                                        Honestly I think all native GUI is in a tough spot right now. The desktop market has matured so there aren't any large companies willing to put a ton of money into new fully featured GUI libraries. What corporate investment we do see into new technologies (Electron, SwiftUI, React Native) is mainly to allow developers to reuse work from other platforms like web and mobile in order to cut costs on desktop development. Without that corporate investment I don't think we'll ever see any new native GUI libraries become as fully featured as Win32 or Qt Widgets.

                                        • queuebert 2 hours ago

                                          This is why I'm using LLMs to help me hand code the GUI for my Rust app in SDL2. I'm hoping that minimizing the low-level, drawing-specific code and maximizing the abstractions in Rust will allow me to easily switch to a better GUI library if one arises. Meanwhile, SDL is not half bad.

                                          • api an hour ago

                                            Open source GUI development is perpetually cursed by underestimating the difficulty of the problem.

                                            A mature high-quality GUI with support for all the features of a modern desktop UI, accessibility, support for all the display variations you encounter in the wild, high quality rendering, high performance, low overhead, etc. is a development task on par with creating a mature game engine like Unity.

                                            Nearly all open source GUI projects get 80% of the way there and stall, not realizing that they are only 20% of the way there.

                                            • kelvinjps10 an hour ago

                                              I don't feel like having one main library for creating windows it's bad, I feel like that way the work gets shared and more collaboration happens

                                              • paddy_m 2 hours ago

                                                I'd love to read a writeup of the state of Rust GUI and the ecosystem if you could point me at one.

                                                • IshKebab 2 hours ago

                                                  https://www.boringcactus.com/2025/04/13/2025-survey-of-rust-...

                                                  I started writing a program that needed to have a table with 1 million rows. This means it needs to be virtualised. Pretty common in GUI libraries. The only Rust GUI library I found that could do this easily was gpui-component (https://github.com/longbridge/gpui-component). It also renders text crisply (rules out egui), looks nice with the default style (rules out GTK, FLTK, etc.), isn't web-based (rules out Dioxus), was pretty easy to use and the developers were very responsive.

                                                  Definitely the best option today (I would say it's probably the first option that I haven't hated in some way). The only other reasonable choices I would say are:

                                                  * egui - doesn't render very nicely and some of the APIs are amateurish, but it's quick and it works. Good option for simple tools.

                                                  * Iced - looks nice and seemed to work fairly well. No virtualised lists though.

                                                  * Slint (though in some ways it is weird and it requires quite a lot of boilerplate setup).

                                                  All the others will cause you pain in some way. I think the "ones to watch" are:

                                                  * Makepad - from the demos I've seen this looks really cool, especially for arty GUI projects like synthesizers and car UIs. However it has basically no documentation so don't bother yet.

                                                  * Xilem - this is an attempt to make an 100% perfect Rust GUI library, which is cool and all but I imagine it also will never be finished.

                                                  • nicoburns an hour ago

                                                    I wouldn't bother watching Makepad. They're in the process of rewriting the entire thing with AI and (it seems to me) destroying any value they has accumulated. And I also suspect Xilem will never be finished.

                                                    Beyond egui/Iced/Slint, I'd say the "ones to watch" are:

                                                    * Freya

                                                    * Floem

                                                    * Vizia

                                                    I think all three of those offer virtualized lists.

                                                    Dioxus Native, the non-webview version of Dioxus is also nearing readiness.

                                                    • WD-42 an hour ago

                                                      I’m currently writing an application that uses virtual lists in GTK: GtkListView, GtkGridView, there may be others. You ruled out GTK because of its looks I guess, I’m targeting Linux so the looks are perfect.

                                                      • nu11ptr an hour ago

                                                        Yeah, I need cross platform, and GTK looks quite foreign on Windows/macOS IMO. I toyed with custom themes, but couldn't find any I liked for a cross platform look (wanted something closer to Fluent UI).

                                                      • chiffaa 2 hours ago

                                                        I believe latest Iced versions do have a `Lazy` widget wrapper, but I believe that effectively means you need to make your own virtual list on top of it

                                                        • cess11 an hour ago

                                                          I've been somewhat involved in a project using Iced this week, seems pretty reasonable. Not sure how tricky it would be to e.g. invent custom widgets though.

                                                      • nu11ptr 2 hours ago

                                                        Really? It seems better than ever to me now that we have gpui-component. That seems to finally open doors to have fully native guis that are polished enough for even commercial release. I haven't seen anything else that I would put in that category, but one choice is a start.

                                                        • piker 2 hours ago

                                                          The problem is that Zed has understandably and transparently abandoned supporting GPUI as an open source endeavour except to the extent contributions align with its business mission.

                                                          • nu11ptr 2 hours ago

                                                            I remember when that came out, but I'm not sure I understand the concern. They use GPUI, so therefore they MUST keep it working and supportable, even if updating it isn't their current priority. Or are you saying they have a closed source fork now?

                                                            Actually, this story is literally them changing their renderer on linux, so they are maintaining it.

                                                            > except to the extent contributions align with its business mission

                                                            Isn't that every single open source project that is tied to a commercial entity?

                                                            • piker 2 hours ago

                                                              I don't know what the message means exactly, but I can't plan to build on GPUI with it out there, especially when crates that don't carry that caveat are suffering from being under-resourced.

                                                              • nu11ptr 2 hours ago

                                                                IMO, as long as Zed uses it, we are safe. If it doesn't, we aren't. I'm keeping it that simple.

                                                          • atombender 2 hours ago

                                                            I tried gpui recently and I found it to be very, very immature. Turns out even things like input components aren't in gpui, so if you want to display a dialog box with some text fields, you have to write it from scratch, including cursor, selection, clipboard etc. — Zed has all of that, but it's in their own internal crates.

                                                            Do you know how well gpui-component supports typical use cases like that? Edit boxes, buttons, scroll views, tables, checkbox/radio buttons, context menus, consistent native selection and clipboard support, etc. are table stakes for desktop apps.

                                                            • nu11ptr 2 hours ago

                                                              Yeah, running just gpui is kinda like writing a react app without a component library. It is going to be on you to implement all your components.

                                                              All of those are handled. Run the "story" app. It is very impressive IMO.

                                                              Components list: https://longbridge.github.io/gpui-component/docs/components/

                                                              • the__alchemist 10 minutes ago

                                                                I'm not sure about that analogy: HTML provides the basic components atombender laments are missing from GPUI.

                                                                • atombender an hour ago

                                                                  Thank you, that looks very promising indeed.

                                                            • karel-3d 2 hours ago

                                                              Can I humbly ask how are LLMs and Rust GUIs related?

                                                              • tonyedgecombe an hour ago

                                                                What’s the point of writing open source if it’s just going to be vacuumed up by the AI companies and regurgitated for $20 a month.

                                                                • piker 2 hours ago

                                                                  They're just straining already-strained resources on the "contributions" side and pushing interest in other directions (e.g. Electron).

                                                                • airstrike an hour ago

                                                                  iced is doing great

                                                                • ZeroCool2u 3 hours ago

                                                                  An interesting side effect of moving to wgpu is that in theory with some additional work, this could allow you to run Zed in a web browser similarly to how some folks run VSCode as a remote interface to the backend running on a server.

                                                                  • nu11ptr 3 hours ago

                                                                    From the PR, it sounds like the switch to WGPU is only for linux. The team was reluctant to do the same for macOS/Windows since they felt their native renderer on those platforms was better and less memory intensive.

                                                                    • swiftcoder 2 hours ago

                                                                      > they felt their native renderer on those platforms was better and less memory intensive

                                                                      This definitely would be worth some profiling. I don't think it's a given that their custom stacks are going to beat wgpu in a meaningful way.

                                                                      • MindSpunk an hour ago

                                                                        WGPU is just a layer over the top of the native APIs on any given platform so unless Zed's DirectX/Metal renderers were particularly bad it's unlikely WGPU will be better here.

                                                                        • swiftcoder 41 minutes ago

                                                                          I'm not saying it would be better, I'm saying it may not be particularly much worse. Which still might make it worth simplifying everything by settling on one rendering abstraction

                                                                        • flohofwoe 2 hours ago

                                                                          WebGPU has some surprising performance problems (although I only checked Google's Dawn library, not Rust's wgpu), and the amount of code that's pulled into the project is massive. A well-made Metal renderer which only implements the needed features will easily be 100x smaller (in terms of linecount) and most likely faster.

                                                                          • pjmlp an hour ago

                                                                            There is also the issue that it is designed with JavaScript and browser sandbox in mind, thus the wrong abstraction level for native graphics middleware.

                                                                            I am still curious how much uptake WebGPU will end up having on Android, or if Java/Kotlin folks will keep targeting OpenGL ES.

                                                                          • vitorsr 2 hours ago

                                                                            Please elaborate, I am curious to why would you think WebGPU would meaningfully beat their Metal/DirectX renderers.

                                                                            • swiftcoder an hour ago

                                                                              I don't think it would, but I don't think it's a given that their homegrown renderer is wildly more performant either - people tend to overestimate the performance of naive renderers

                                                                          • ZeroCool2u 2 hours ago

                                                                            Yes, but they can add a flag to switch renderers on startup like they had for blade.

                                                                          • nindalf 2 hours ago

                                                                            Quoting maddythewisp from that PR:

                                                                            > There is significant work beyond the renderer that would need to happen to run Zed in a browser - notably background tasks and filesystem/input APIs would need web/wasm-compatible implementations.

                                                                            • rafaelmn 2 hours ago

                                                                              Rendering in the browser has nothing to do with being able to do remote editing like you can in VSCode - you would just be able to edit files accessible to the browser.

                                                                              Just like you can hook up local VS code native up to a random server via SSH, browser rendering is just a convenience for client distribution.

                                                                              You would need a full client/server editor architecture that VS code has.

                                                                            • arghwhat 2 hours ago

                                                                              Well, not really. It means you have a renderer that is closer to being portable to web, not an editor that will run in web "with some additional work". The renderer was already modular before this PR.

                                                                              • usefulcat 2 hours ago

                                                                                If you're talking about remote editing (editing files which reside on a remote server), Zed already supports that?

                                                                                • Octoth0rpe 2 hours ago

                                                                                  I believe they're referring to running Zed entirely in a browser. This opens up possibilities like using zed for something like codepen, or embedding it into a git web frontend like gitea. Many projects like this basically embed vscode, a rare benefit of being an electron app which Zed is not.

                                                                                  • ZeroCool2u 2 hours ago

                                                                                    Exactly.

                                                                                • readitalready 3 hours ago

                                                                                  Can this be done on a cheap AWS EC2 instance?

                                                                                  • ZeroCool2u 2 hours ago

                                                                                    Sure it takes very little hardware power to do this, but Zed isn't actually setup for this yet. This is in theory and after a few more API's are adapted.

                                                                                • g947o 2 hours ago

                                                                                  Will this help running Zed in environments with no GPU/old GPUs? There have been some complaints about not being able to run Zed on Ivy Bridge or in VMs, even though browsers and other applications work perfectly fine

                                                                                  • andsoitis 3 hours ago

                                                                                    (for the linux renderer only)

                                                                                    • throwup238 3 hours ago

                                                                                      Oh sweet! I threw out GPUI completely from one of my projects because of Blade. I needed headless with rendering to image for e2e testing and gave up on GPUI after trying to mess with Blade. It’s definitely a mess and moving to egui has only shuffled the deck chairs around.

                                                                                      • Muromec 2 hours ago

                                                                                        Oh, this is nice. Latest builds stopped working on panfrost because it does not announce the sufrace capabilities or something like that. Maybe I can have it back to working on the orange pi

                                                                                        • athrowaway3z 2 hours ago

                                                                                          A bit of a tangent, but I wish the makepad project would get more traction in rust. Their cross-platform approach is extremely ambitious.

                                                                                          • flohofwoe 2 hours ago

                                                                                            Seeing that the author of Blade (kvark) isn't exactly a 3D API newbie and also worked on WebGPU I really wonder if a switch to wgpu will actually have the desired long term effect. A WebGPU implementation isn't exactly slim either, especially when all is needed is just a very small 3D API wrapper specialized for text rendering.

                                                                                            • skerit 2 hours ago

                                                                                              Why was Blade ever decided upon? Is it older than wgpu?

                                                                                              • suby 2 hours ago

                                                                                                I don't know why Blade was decided on, but it was started by Kvark who worked on WGPU for Mozilla for some time. I assumed it would be a good library on that basis.

                                                                                                • gpm 5 minutes ago

                                                                                                  kvark was also involved in the initial implementation of zed's blade backend... which probably contributed.

                                                                                              • amelius 2 hours ago

                                                                                                Will this make Zed slower, since Wgpu is just a compatibility layer, adding more code?

                                                                                                • fishgoesblub 2 hours ago

                                                                                                  I hope this can somehow improve the font situation. Even on a 1440p monitor, the fonts in Zed are much blurrier than any other editor I've used. I Can't even use bitmap fonts like VSCode.

                                                                                                  • TingPing an hour ago

                                                                                                    From what I see wgpu isn’t using the same font stack as chromium. I think the Rust community would be against those dependencies.

                                                                                                    You can just convert bitmap fonts, supporting them doesn’t make sense in 2026.

                                                                                                    • fishgoesblub 29 minutes ago

                                                                                                      bitmap fonts are the only fonts where I can get crisp, sharp, and not blurry text. I don't have an expensive "Retina" style display.

                                                                                                  • alphazard 2 hours ago

                                                                                                    Can someone, who knows computer graphics, explain why the old library had so many issues with flickering and black triangles or rectangles flashing on the app, and why the new library is expected to not have those same problems?

                                                                                                    • StilesCrisis 2 hours ago

                                                                                                      The old graphics library was basically unmaintained; bug fix PRs were being ignored. WGPU is very actively maintained.

                                                                                                    • conorbergin 2 hours ago

                                                                                                      Is webgpu a good standard at this point? I am learning vulkan atm and 1.3 is significantly different to the previous APIs, and apparently webgpu is closer in behavior to 1.0. I am by no means an authority on the topic, I just see a lack of interest in targeting webgpu from people in game engines and scientific computing.

                                                                                                      • flohofwoe 2 hours ago

                                                                                                        For a text editor it's definitely good enough if not extreme overkill.

                                                                                                        Other then that the one big downside of WebGPU is the rigid binding model via baked BindGroup objects. This is both inflexible and slow when any sort of 'dynamism' is needed because you end up creating and destroying BindGroup objects in the hot path.

                                                                                                        Vulkan's binding model will really only be fixed properly with the very new VK_EXT_descriptor_heap extension (https://docs.vulkan.org/features/latest/features/proposals/V...).

                                                                                                        • pornel 2 hours ago

                                                                                                          Bevy engine uses wgpu and supports both native and WebGPU browser targets through it.

                                                                                                          The WebGPU API gets you to rendering your first triangle quicker and without thinking about vendor-specific APIs and histories of their extensions. It's designed to be fully checkable in browsers, so if you mess up you generally get errors caught before they crash your GPU drivers :)

                                                                                                          The downside is that it's the lowest common denominator, so it always lags behind what you can do directly in DX or VK. It was late to get subgroups, and now it's late to get bindless resources. When you target desktops, wgpu can cheat and expose more features that haven't landed in browsers yet, but of course that takes you back to the vendor API fragmentation.

                                                                                                          • swiftcoder 2 hours ago

                                                                                                            It's a good standard if you want a sort of lowest-common-denominator that is still about a decade newer than GLES 3 / WebGL 2.

                                                                                                            The scientific folks don't have all that much reason to upgrade from OpenGL (it still works, after all), and the games folks are often targeting even newer DX/Vulkan/Metal features that aren't supported by WebGPU yet (for example, hardware-accelerated raytracing)

                                                                                                            • pjmlp an hour ago

                                                                                                              Khronos is trying to entice scientific folks with ANARI, because there was zero interest to move from OpenGL as you mention.

                                                                                                              https://www.khronos.org/anari/

                                                                                                          • 29athrowaway 20 minutes ago

                                                                                                            wgpu's OpenGL support is kind of broken. wgpu + Vulkan is the stable combination, unless I am mistaken

                                                                                                            • badhorseman 2 hours ago

                                                                                                              The Zed editor seems kind of silly to me. I would rather my editor works in many possible environments maybe even one that only has a tty interface.

                                                                                                              What advantages are people finding with this editor other then high fidelity scrolling.

                                                                                                              • linolevan 2 hours ago

                                                                                                                Early Zed user here.

                                                                                                                There’s a lot of small things you’ll hit if you use Zed where it’s a subtlety nicer design point, but one of the big ones for me is project-wide search. Zed’s multibuffers are SO much better than VS Code’s equivalent.

                                                                                                                If I’m debugging something on a coworkers laptop, VSCode is mostly usable until I hit that.

                                                                                                                If you’re a craftsman, it’s worth trying different tools!

                                                                                                                • chiffaa 2 hours ago

                                                                                                                  A lot of people use VSCode. Zed's value proposition is being basically that but with fully native code, so without the madness that is Electron. If you're not a fan of this kind of tooling, it's totally fine, but many people see the value in having an extensible graphical code editor

                                                                                                                  • badhorseman an hour ago

                                                                                                                    My tone probably came off as antagonistic and that was not my intention. I was interested in if anyone was using the high fidelity graphical features for something other then making the environment prettier.

                                                                                                                    I am always interested in what features new editors and how people use them and such and if I am missing out.

                                                                                                                    • pkilgore an hour ago

                                                                                                                      As far as I can tell, no. I moved to zed from nvim for fast starts + better AI UX with edit prediction & agents than nvim without start time/RAM of cursor. It delivered on that, but now that I think about it my coding practices have changed so much since that decision (sitting in Claude / https://www.conductor.build) I should probably just go back to nvim!

                                                                                                                  • eklavya an hour ago

                                                                                                                    I wanted to check the hype, so I installed Zed and opened a go project.

                                                                                                                    Ram usage:

                                                                                                                    VS Code 580 MB

                                                                                                                    Zed 410 MB

                                                                                                                    I don't see a reason yet to switch away from VS Code, more feature complete and I don't care about scroll speed, it's good enough in vs code.

                                                                                                                    • r4nd0m4ch 8 minutes ago

                                                                                                                      what about CPU usage? Overall I agree, it doesn't have enough plugins and is not well supported yet.

                                                                                                                    • nu11ptr an hour ago

                                                                                                                      Does Zed have cursor-like tab completion yet?

                                                                                                                  • nmilo 34 minutes ago

                                                                                                                    I find it odd the rust community feels the need to reimplement tried and tested APIs in "pure safe Rust". Like no other language has better C integration, and we have had cross-platform windowing libraries since like the 90's, why does everyone reach for a brand new unstable libraries with less maintainer support?

                                                                                                                    Edit: replying to https://tritium.legal/blog/desktop, not the OP

                                                                                                                    • jauntywundrkind 27 minutes ago

                                                                                                                      Aside from Rust being better (impl is such a great decoupling, fearless type safety), there is afaik nothing one tenth as useful and good as cargo & is crate ecosystem (docs rs, crates.io, and all the packages).

                                                                                                                      I find it odd the broader hacker community feels the need to requestion and cross-examine every choice for using rust. Like, no other language has such great just works ergonomics, with a solid language, fantastic tooling, excellent packages that gives it a just works the first time cross-platform joy. Why does every thread have to spawn a brand new unsupported whinge throwing dirt at what seems like such an obvious enjoyable choice?

                                                                                                                      • saghm 4 minutes ago

                                                                                                                        I think you might be misunderstanding the parent comment. It sounds to me like they're arguing in favor of wrapping C GUI library when writing a GUI app in Rust, not avoiding Rust entirely. As far as I can tell, they're arguing for writing new stuff in Rust that happens to be re-using some components that aren't in Rust. I'd argue that's entirely in the spirit of Rust; kind of the whole point is that you can put a hard boundary on where the unsafety lies and make everything safe outside of that boundary. When I use a Vec or a HashMap, there's unsafe code under the hood, but it doesn't stop me from writing my own code without needing to dip into unsafe at all, and there's no fundamental reason why the same couldn't be done by wrapping Qt or Gtk on Linux or Cocoa or MacOS.

                                                                                                                        • nmilo 9 minutes ago

                                                                                                                          Ah, I meant to reply to https://news.ycombinator.com/item?id=47003058. Never questioned the use of Rust, only the need for the entire windowing stack to be in Rust (that blog post shows a case where it bit them)

                                                                                                                          • shdh 10 minutes ago

                                                                                                                            Rust build times are not an enjoyable part of its DX